Major features
+ Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist).
+ SSAO (aka prettier lighting)
+ New custom antialiasing (FXAA2 and FXAA3.11 partially)
+ Smoothed out unit animations
+ Revised house-placement (Trees and other objects block house placement from all 4 sides now, Added house plan icon showing where the road for the entrance needs to be)
+ Imported more unit models and animations
+ Allowed builders to uproot trees and small stones
+ Quick unit/house selection panel in game UI on the right (Ctrl+1//0)

Alpha 10.1 r7255
+ Fixed mission save warning message text in MapEd being clipped (and having duplicate lines)
+ Fixed repeating objects near borders when resizing a map
+ Fixed popup message shown when replays has ended
+ Fixed crash on selecting dying unit
+ Autosaved savegames should not go to the Recycle Bin
+ Fixed wares render in houses
+ Fixed changing of groups and units position in MapEd using RMB
+ Fixed Blanks dying inside Cottages without ever going to Tavern to eat
+ Fixed removal of Coalmakers smoke emitter after destroying the house

Alpha 10 r7196
+ New maps from 2018 mini-competition
+ Revised fish-catching
+ Revised wind effects to act uniformly on flags, particles and map objects
+ Expanded undo/redo in MapEd (units, houses, etc.)
+ Unified main menu and gameplay options pages
+ Separate volume controls for sounds (alerts, effects, menu)
+ New map decoration objects  stockade fences
+ Revised and fixed house unlock order
+ Reworked AI
+ Revised food nutritious values
+ Sound for messages opened and closed
+ Displaying proper music titles in options menu
+ And as always a whole lot of bugfixes and smaller improvements

.. older versions